Digital Stereo Delay
PSP 84 is a high-quality processor, capable of producing a wide variety of delay-based effects. Two independent delay lines operating with variable sampling rate and precise tape saturation algorithm with adjustable gain, allow for convincingly sounding simulation of tape delay, including all the exciting effects resulting from tape speed instability. A filtration section consisting of three 2nd order switchable resonant filter types can be used to process input, feedback or wet signal. The adjustable slope of the filter ranges from a gentle curve, which is useful for simulating high frequency absorption typical for tape delay and wet signal equalization to an extremely steep curve with a high cutoff frequency peak, making all the wild wah-wah and resonance effects easily available. Delay line sampling rate and filter cutoff can be modulated by any of the 5 LFO waveforms that are automatically synchronized to the sequencer tempo or envelope follower with adjustable sensitivity and attack/release. Moreover, the PSP 84 contains the functional reverb unit, with simplified settings carefully tuned to exactly reproduce the sound of classic spring and plate reverberators.
The PSP 84 is primarily meant for applying to individual tracks within a mix and experimenting with drum and synth loops. The included presets reveal its huge potential in processing vocal, guitar and bass tracks. Though it can be successfully used for adding classic sounding delay, its capabilities go far beyond that. The PSP 84's independent channel settings and cross-channel feedback allow for creating animated delay effects that are more spacial and cut better through the mix than a simple center-panned delay. Resonant filters and a modulation section that synchronizes to the host tempo make it possible to create superb auto-wah-wah effects, warm smoky dub sweeps, evolving ambient textures, as well as to easily shape the wet signal's spectral contents. The PSP 84 can create both pristine clean sounding echoes or degenerate the signal to great extent - all depending on your needs -, thanks to the variable internal sampling rate allowing the pitch-twist effects, rich vocal doublers, flangers and unsurpassed detune effects to be achieved.
Guitarists that are not satisfied with dry and cold sounding tracks recorded using direct-boxes will appreciate saturation algorithm, great for adding mild overdrive and harmonic contents enrichment. Last but not least, the unique reverberation unit allows for adding space and warmth that most of the digital reverbs lack.
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Version 1.6.1 |
Windows XP |
(RTAS, VST) |
Jul 27, 2010 |
BUGFIXES:
1. Writing beyond allocated array boundaries fixed. Random, unpredictable results on plug-in startup (including crashes) should no longer occur.
2. Antyalias filter denormalized numbers properly handled. No more CPU spikes.
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Version 1.6.0 |
Windows XP |
(RTAS, VST) |
Jun 27, 2010 |
1. AudioUnit supports MAC 64bit (x86_64) natively.
2. GUI is Cocoa-based (no more Carbon). Audio application capable of hosting AudioUnits with Cocoa view is needed to run AU. Minimum system requirement for AU is OSX 10.5.
3. Plug-in has been built with new version of graphic library and benefits from event-driven architecture.
4. New version of presetbar is used. It allows for setting default bank and preset by double-clicking on 'bank' or 'preset' at the bottom bar.
5. Plug-in uses chunks to save its state in session file. Entire bank is restored on load.
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Version 1.5.3 |
Windows XP |
(RTAS, VST) |
May 21, 2009 |
The update includes x64 VST PC preliminary builds which run natively on 64-bit Windows XP and Vista operating systems.
Other changes include:
- AudioUnit PowerPC <> IntelMac session portability issues resolved
- Unresponsive GUI controls now work fine in Digital Performer
- Default bank feature added, which allows user to specify the bank file to be automatically loaded on plug-in startup (the factory bank can always be restored by apple/ctrl clicking on the default bank icon)
- PC/PPC/IntelMac bank/preset file portability issues resolved